Date of Award

2017

Type

Thesis

Major

Music

Department

Schwob School of Music

Abstract

The purpose of this lecture recital was to reflect on the characteristics of video game music, how those characteristics were shaped through technological advancements in the industry, and how to apply them to composition. Due to the limitations of early video game technology and memory space, video game composers were extremely limited. Composers worked through these limitations by composing with limited range and timbres, looping, and extensive use of ostinato. Even though modern day composers are not faced with this challenge, many still rely heavily on these techniques as they have become iconic of video game music. Video game composers are further limited by having to match their music to someone else’s story and ideas. For this project, I simulated the experience of creating a soundtrack for a video game by collaborating with Noelani Wood, a local artist, and consulting with Dr. Ogburn, the composition professor at Columbus State University.

Included in

Music Commons

Share

COinS