Date of Award
8-2014
Type
Thesis
Major
Computer Science - Applied Computing Track
Degree Type
Master of Science in Applied Computer Science
Department
TSYS School of Computer Science
First Advisor
Dr. Rania Hodhod
Second Advisor
Dr. Shamim Khan
Third Advisor
Dr. Rodrigo Obando
Abstract
Educational games have been proven to be effective in developing problem solving skills in well-defined domain, such as Math and Physics. In this thesis, an educational game called Matrix was developed to foster problem solving skills in the domain of linear algebra, particularly solving a system of linear equations. Matrix is an adaptive educational game that uses intelligent tutoring modules to guide the student's learning process and provide feedback based on the student's performance. These modules are domain module, student module, pedagogical module and presentation module. The domain module contains all the concepts the student needs to learn and an automated solver for linear equations that adopts the rules of Gaussian Elimination. The student module records the student's performance and provides the pedagogical module with the required information about the student's current skills. The pedagogical module uses the automated solver to assess the student's performance on the designated task and a neuro-fuzzy system to decide on the next proper game level for the student. Matrix has been evaluated by 13 students from the Columbus State University. The results show that Matrix was well perceived by the students and that they were able to transfer the skills learned in the game to real world problems on systems of linear equations.
Recommended Citation
Zhang, Wang, "An Adaptive Educational Game To Help Students Learn How To Solve Systems Of Linear Equations" (2014). Theses and Dissertations. 167.
https://csuepress.columbusstate.edu/theses_dissertations/167